Sightless
WARNING: The game contains flashing images, and a bunch of creepy eyes.
Try playing the game without reading the instructions, I am curious to see if the goals of the game would be clear to you. Let me know in the comments!
Instructions:
- WASD to move.
- Avoid getting hit by the laser when it's red.
- The closer you are to a blue eye cube, the slower you will be.
- Try to get the red laser to kill the blue eye cube.
Credits:
- Amanda Bloome - 2D art and textures
- Honey - 3D modelling, level design
- Caden - Programming
- Marvin - Programming, gameplay design
- Ivan (Midnight Shadow) - Music, SFX
We would love to hear your feedback! Can't think of anything? That's okay! You can pick and choose a few of these questions to answer (or answer all of them).
If you first played the game without looking at the instructions, were the goals of the game clear to you? If not, what would you like to see so that’s it clear, without the game giving you worded instructions?
Level Design Questions
- Did you feel like you could use the environment to your advantage? How so?
- Did you feel like the environment was keeping you too safe? Or did you feel like the level design was too unfair and the pillars didn’t really help you?
- Were the placement of the evil eyes (the things that shoots blue and red lasers) fair? Did they give you the right amount of challenge?
- Any other comments about the level design?
Visual Aesthetic Questions
- Did you feel as though you were in an ominous place? If so, what contributed to this factor?
- Were the eye cubes creepy? Creepy in a good way?
- Was the room lighting creepy? Was it too dark?
- Any other comments about the level design?
Audio & Sound Questions
- Did the music add to the ominous vibes of the game?
- Did the music make you feel frantic as you tried to avoid the blue and red lasers?
- Did the sound effects immerse you into the ominous environment?
- Did you feel like there were things there should be sound effects for?
- Any other comments about audio, sound and music?
Gameplay Questions
- Did you feel frantic as you tried to avoid the evil eye’s laser?
- Did you feel strategic as you tried to steer the evil eye’s laser into the enemies?
- Is the gameplay engaging? Do you feel sucked into the game? Did you have the urge to play the game again after dying?
- Is there anything about the gameplay that felt unfair?
- Is there anything you feel missing from the gameplay?
- Any game mechanics you would like to suggest?
- Any other comments about the gameplay?
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